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Thread Statistics | Show CCP posts - 1 post(s) |

Lutz Major
Austriae Est Imperare Orbi Universo
23
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Posted - 2011.10.23 08:22:00 -
[1] - Quote
I'm a solo player myself in a game meant for multi-player.
But unlike you whining ******** I'm looking forward to these changes, because nothing is more boring than a constant game play. Click this. Get that. BOOOOORING!!!!!
Train for a cloaked transporter and get through those lousy gate camps by wannabies or loose it against pros. But then you had at.least some exiting moments in EVE
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Lutz Major
Austriae Est Imperare Orbi Universo
23
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Posted - 2011.10.23 18:54:00 -
[2] - Quote
Sub Prime wrote:Lutz Major wrote:I'm a solo player myself in a game meant for multi-player.
But unlike you whining ******** I'm looking forward to these changes, because nothing is more boring than a constant game play. Click this. Get that. BOOOOORING!!!!!
Train for a cloaked transporter and get through those lousy gate camps by wannabies or loose it against pros. But then you had at.least some exiting moments in EVE
How about reading his post? Getting into low-sec isn't the issue, it's what's happening with PI customs houses. I wasn't only referring to the OPs post.
I was referring to the blind-folded people who cannot see new opportunities: when something gets destroyed, it must be replaced!
Or how about that: there are 23 (!) low-sec systems where there were no jumps within the last 48 hours! And 3 of them had no jumps the last 7 days.
You do not even know how easily a CO can be destroyed, once it's out of reinforced mode and yet you go: OH MY GOD! If it's easy: pay a freaking merc group to get rid of one so you can place your own POCO. If it's hard nobody does it for fun on a large scale. There are 9000 planets in high, 7000 planets in low and 50000 planets in zero-zero (including W-space). I'm sure you will find your spot in the universe. |

Lutz Major
Austriae Est Imperare Orbi Universo
23
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Posted - 2011.10.24 09:06:00 -
[3] - Quote
Gheng Kondur wrote:... But low sec which is supposed to be controlled by a faction (at least to some extent) that faction would give up tax rights and sit back to watch people blowing these things up. Might as well start calling low sec 0.0 without the sov system and protections that apply ... You are not very proficient in history, right? Prospectors were always private companies.
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Lutz Major
Austriae Est Imperare Orbi Universo
25
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Posted - 2011.10.24 20:54:00 -
[4] - Quote
stoicfaux wrote:Out of curiousity, how long will it take to setup and tear down a POCO? Will the cost of the POCO be low enough that it can just be added in as PI overhead on the balance sheets? And how likely is it that low-sec dwellers are the type to setup POCOs of their own in order to prevent a Planeteer from setting up a POCO just long enough to transport their PI goods out?
Well according to the devblog and the materials needed, the material costs are _currently_ at or about 70 million. Plus the BPC, which you get in FW fo 10M or through CONCORD LP store 20M
It's not exactly the build and tear down item. |
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